![](https://static.wixstatic.com/media/26c5ff_3d9e21e01100429f8bbfeb947d34259d~mv2.png/v1/fill/w_1548,h_1300,al_c,q_95,enc_avif,quality_auto/26c5ff_3d9e21e01100429f8bbfeb947d34259d~mv2.png)
Focus of the project:
- Level Design in a puzzle oriented game
( How to use resources to make a good puzzle)
- UI and how to communicate information with the player
(The game as a lot of elements to consider to make a good strategy)
- Interactions between the mechanics and the Tweeps.
(Is it fun to play and use them?)
![Quit Butoon Gif.gif](https://static.wixstatic.com/media/26c5ff_fd2f1265604049988c6a79afc1a08562~mv2.gif)
My work
UI and Screens navigation:
In this project, I mostly worked on the UI, Screens and documentations. I created every buttons and their signs / feedbacks, leading to a pleasant navigation. I programmed the tutorial and the navigation between screen. We wanted to create a coherent esthetic trough the game fitting the goofiness of the game.
HUD
HUD was a major part of the game, it was core to the gameplay of having to balance areas, so we opted for gauges since it is an efficient way to show a ''balance'' and easier to read since it was a challenge to communicate the different elements of the game to the player.
![G.png](https://static.wixstatic.com/media/26c5ff_9af4ab346c184f598837f28ab067a098~mv2.png/v1/fill/w_684,h_385,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/G.png)