
Focus of the project:
- Level Design in a puzzle oriented game
( How to use resources to make a good puzzle)
- UI and how to communicate information with the player
(The game as a lot of elements to consider to make a good strategy)
- Interactions between the mechanics and the Tweeps.
(Is it fun to play and use them?)

My work
UI and Screens navigation:
In this project, I mostly worked on the UI, Screens and documentations. I created every buttons and their signs / feedbacks, leading to a pleasant navigation. I programmed the tutorial and the navigation between screen. We wanted to create a coherent esthetic trough the game fitting the goofiness of the game.
HUD
HUD was a major part of the game, it was core to the gameplay of having to balance areas, so we opted for gauges since it is an efficient way to show a ''balance'' and easier to read since it was a challenge to communicate the different elements of the game to the player.
